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Fallout 4 ncr faction mod
Fallout 4 ncr faction mod








fallout 4 ncr faction mod

F1 can now be used to summon the console. space key hardbind was left there for the purists. "Execute critical" now also tied to the jump key. the old left-alt hardbind was left there untouched for the purists. i don't know what bethesda logic tied them together in the first place. The "hold breath" key is now tied to the sprint key. All w, a, s, d hardcoded references in the menus are now set to use forward, left, back and right bindings respectively. This automatically solves most of the problems with in-game menus for users of azerty, dvorak, esdf or whatever layout one can came up with.

fallout 4 ncr faction mod fallout 4 ncr faction mod

This one little mod uses f4se to get rid of the hardcoded bindings that infested the game menus by assigning corresponding actions to the keys that can be remapped through the game settings menu. That was the idea behind this one, to make all of the leather in the game mix and match without looking weird. There are some nice leather mods on the Nexus but none of them seemed to fit together well. Also in the works are black variants for all armor and the harness, for the wasteland Rob Halford. I've done work on some other things but they aren't quite finished, like long johns. I've redone every single specular map to simulate the high gloss/low specular nature of real leather as well, and polished the metal bits somewhat. However there are alternate spec maps for those who want a less shiny version available in the optional files.Īll finishes and makes of leather armor are covered, as well as (so far) raider leather, the harness, and the road leathers. This is a fundamental part of this mod, not a bug. Yes, they are shinier than vanilla by default - only raw, untreated leather is as flat as the vanilla texture. Aiming for realism and a unified aesthetic, while sticking reasonably close to the vanilla color scheme. Raider Survivalist / Veteran, Super Mutant Overlord, etc.) at level 1 and was the inspiration behind this mod.Ĥk and 2k retextures of all leather gear using photos of real leather. It unlocks the special variant versions of the NPCs (i.e. The item spawning has now been completely unlocked so that NOTHING is restricted by level.This includes containers (safes, ammo boxes, duffel bags), vendors (they will have more ammo at the beginning and the far superior weapons available early), and yes, even the NPCs! Level 1 Raiders WILL spawn with Sturdy and Heavy variations of their armor and better weapons, making for a more randomized, challenging, and rewarding experience.įor a truly challenging (read: terrifying) experience, I suggest LL_UnleveledCommonwealth from here. This took me several hours over a few days and have created several new saves with various other mods ensuring there were no hiccups, and I can honestly say that this has worked. This mod aims to increase the randomness that occurs in the game by getting rid of the items locked by level for EVERYTHING.










Fallout 4 ncr faction mod