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White forest half life
White forest half life





white forest half life

the way it’s done here doesn’t make sense.ģ) There were a number of mechanics that were spottily pulled off. Either make it so you have to manually charge it (like suit power) or make it so it constantly recharges any time you aren’t using it like the flashlight battery. If you came out of the phase zone early before it was drained, it would not charge.

white forest half life

I effectively skipped half the puzzles.Ģ) The phase battery only charged AFTER it was completely drained. When I realized the water was electrified I simply walked across the ledge along the windows of the rooms with the launch buttons and then after activating the lifts walked back across the ledge in front of the upper window to activate the other one. This severely undermined the use of the primary game mechanic around which this map was built. Ultimately it was an incredible demonstration that I think everyone should get a chance to experience, but not without it’s faults:ġ) The worst problem was that the biggest obstacles could be completely bypassed simply by climbing along ledges and jumping along gaps. I am almost completely certain of my initial guess that the gameplay was at least in some part inspired by Legacy of Kain: Soul Reaver. I would have liked a little more combat in the past and also liked a proper weapon, rather than just the Gravity Gun, but as with many Guildhall releases combat is not the focus and therefore I understand the reasons for not including too much.ĭefinitely one of my favourite releases so far this year and I nominated it Mod Of The year Awards. “Ghosts” awaiting you in the past but you have your gravity gun and so can defend yourself.Įssentially, the whole map is a puzzle requiring you to change to different times to pass blocked areas and get the power on. When you switch, the colour changes to the blue hue and walls that are damaged in your time revert back to their original state. It might have been nice to have a longer life for the battery and no recharge, making the careful use of it aprt of the underlying gameplay strategy. You are given a certain amount of time to accomplished tasks and then the battery must recharge, which happens pretty quickly. In this case it’s times and it is implemented incredibly well. It’s very similar to Ghost In The Machine, in that the play can switch between worlds. There have been some interesting new gameplay mechanics to come out of Guildhall and this is one of the better ones.

  • The Replay Experience Experiment aka TREE.






  • White forest half life