


Both the reaver and any enemies nearby take spirit damage as long as the Aura of Pain mode is active. Also, once Frightening Appearance is learned the normal warrior talents Taunt and Threaten are permanently improved.Īura of Pain: An interesting option, this is one of the few area of effect talents that affects the caster. When succesfull this essentially paralyzes the enemy, allowing the reaver or other party members the chance for some easy damage. This is a good spell for midway through a long battle, when a lot of enemies have already been kiled.įrightening Appearance: This talent plays off the supposedly disturbing appearance of the reaver, intimidating an enemy into cowering in fear unless that enemy sucessfully passes a mental resistance check. This life energy partially replenishes the reavers’ health.

The reaver gains a permanent +1 to constitution and +5 to physical resistance, as well as the following tree of new warrior talents.ĭevour: When activated, this talent allows the reaver to draw life energy from the nearby corpses of enemies.

If this sounds like the warrior class for you, or if you already have a reaver and want to know how to use him or her effectively, read on. Reavers are good at keeping themselves alive (at least when they aren’t being self-destructive) and have creative ways of destroying their enemies. But it’s best as a class focused on dealing out damage. It’s decent as a tank build, with a couple of effective if tricky-to-use area of effect talents. The Dragon Age Origins reaver is a flexible specialization. Even acquiring the specialization takes an act of evil, or at least of blasphemy. With the ability to suck the life from enemy corpses, deal out supernatural damage, and make enemies cower in fear, the reaver is a choice with much roleplaying potential. If you’re a warrior and looking to be evil, reaver is the specialization you’re going to want.
